
Outside of the short but extremely enjoyable campaign, Sunset Overdrive: Dawn of the Rise of the Fallen Machines rounds the same bases that its predecessor does. And the self-deprecating humor ultimately culminates in a boss encounter that is so memorable and unforgettable that I shouldn't even talk about it anymore. If you're a fan of gaming history, one particular reference had me waxing nostalgic and laughing at the same time. When certain missions contain elements that are similar to those in other games, the Player will call attention to it. If you thought the fourth wall breakage of the core game was entertaining, you haven't really seen anything yet. Being the errand boy for pretty much all of the denizens of Sunset City, you are charged with the task of infiltrating the factory, rescuing them, and raising some hell. Sam receives word that Fiona and Lou, beloved teachers of the Oxfords, have been imprisoned somewhere inside the nearby Fizzco Robotics Factory.

Well, now you get a chance to take the fight into their territory in Sunset Overdrive: Dawn of the Rise of the Fallen Machines. And by "quarantine," they mean "kill everything that moves so we can cover our asses." So you spent a good chunk of the game fighting off Fizzco Bots of varying size and power.


At one point over the course of Sunset Overdrive's batsh*t story, the world's most unethical corporation deployed an army of killer robots to quarantine the mutant-ravaged Sunset City.
